using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GUIImage : CustomGUIController
{
    public ScaleMode scaleMode=ScaleMode.ScaleToFit;
    protected override void DrawStyleOn()
    {
        GUI.DrawTexture(pos.Pos, content.image, scaleMode);
    }

    protected override void DrawStyleOff()
    {
        GUI.DrawTexture(pos.Pos, content.image, scaleMode);
    }

}
